WORK
Tunay Bora is a interactive visual artist living in Zurich, Switzerland (CH).Tunay's projects are located at the intersection between design, art and technology. They are inspired by the aesthetics and principles of modernist design. Simplyfied, this means minimalistic visuals are at the core of his work. Unprejudiced and willing to permit experimental results he endeavors to enrich the perception of digital phenomena.
I
Read More
Current Project – Metaformose
Meta Broswing in a 3D Web Cosmos
Read More
Tunay Bora, 2018
Tunay Bora
Interactive Visual Artist
1
Synthetic Images
Poster Prints
Synthetic Images is a series of experimental visuals purely created in 3D. Synthetic Images shows tangible objects with digital interventions.
Synthetic Images are poster prints with visual narratives. They are produced purely digital and brought to live as prints. You can find more of them on my
Instagram.
Poster Prints — 2017
More on Instagram
Personal Project
Tunay Bora, Design, Direction
2
Komposition N
Experimental IPad App
Komposition N is a experimental iPad App. The intention was to create an app that has the possibilities to create or to generate compositions. To build compositions the user has a system with individual objects.
These objects can be transformed and arranged. Each object can serve multiple functions like working as a overlay or inverting layers behind. Komposition N is a sub experiment of a ongoing project called Metaformose.
3
amii
IPad Game
amii is a design driven multiplayer skill and puzzle game for iPad. Each one of the numerous levels requires collaborative thinking and action.
With its unique visual approach the game tries to break the walls between conventional game visuals and contemporary digital art and design. amii is an advancement of the former game project called Organism.
iPad Game — 2017
www.amiigame.com
Marco Bach, Game Design
Tunay Bora, Game Design
Florin Gasser, Game Design
4
Organism
IPad Game
Organism is a design driven multiplayer skill and puzzle game for iPad. Each one of the numerous levels requires collaborative thinking and action.
With its unique visual approach the game tries to break the walls between conventional game visuals and contemporary digital art and design.
iPad Game — 2016
www.organismgame.com
Developed at ZHdK
Marco Bach, Game Design
Tunay Bora, Game Design
Florin Gasser, GameDesign
T